Pointless
A downloadable game for Windows and Linux
About
Pointless was written in seven days, as part of the Seven Day Roguelike Challenge. Its home on the web is http://www.zincland.com/7drl/pointless
Setting
You have spent thousands of lives repeating the same life. Dying isn't an end; nor is it the next step in the journey. It is just a restart to the beginning.
But you can't just memorize lottery numbers, however, as each world is unique and different. You instead learned the actual rules of the world. Hundreds of lives were spent struggling to invent novel uses of the materials scattered in this island.
For many turns you were driven by the desire to win. There must be a victory condition, some key, that would unlock you from the wheel and let you move on. Or just end.
You have long since given up on that belief. You have done all that can be done. And yet the prospect of another world still faces you.
Features
What is the point of game features if they do not provide a way to win more efficiently? Surely all things below peak-meta are useless baubles that should be shorn off and discarded as we seek the perfectly formed "gameplay loops" our dopamine receptors crave?
Pointless has no win condition. So, thus, there are no unnecessary features; as there are no necessary ones. Live a long time, or live a short one, you are dead at the end either way, and the world has been re-built afresh. Does the careful simulation of snow fall and drift during world generation contribute to any core gameplay? Irrelevant. There is no core gameplay.
Whether you seek to defeat monsters in the dungeon, farm mushrooms, build a boat to sail, or just see how many toes you can lose; the quest is up to you!
Pointless is at its core a very traditional roguelike. Players of Nethack will find themselves at home. But if the excess of keyboard commands is daunting, hit [Esc] and select Popup menus on the Options menu.
Status | Released |
Platforms | Windows, Linux |
Author | jmlait |
Genre | Role Playing, Survival |
Tags | Seven Day Roguelike Challenge, Roguelike |
Comments
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Of the 30 or so games I played, this one was the one I spent the most time on, and really enjoyed the experience. I appreciate the menu-based controls too, once you turn them on.
I feel confident I can usually survive the wilderness now and get to at least a few levels deep, and I know there is some secrets to the depths I haven't figured out. The deepest I got was level 8 or so, killed by a ghost because I ran out of mana.
Man did I enjoy this game!
Ironically even though I did die many MANY times and was unable to complete the game, it felt anything but pointless 😅
I technically made it to dungeon level 3 in the mountains - not super impressive I’m sure, but I died about 20 times in the wilderness before I figured out how to make rocks (I would stand over a fire taking damage, drop my clay, and bake the rocks).
I never quite figured out how to use a kiln, but I made one! Which was very exciting 😁
Anyway, excellent work - I greatly enjoyed this game 🙇
Thank you for the nice words!
Kilns are mostly useful if you want to get into mushroom farming.
Since there is no win condition, no one can complete the game anyways. Or, alternatively, everyone has to choose for themselves what "completing" entails.
I tried to figure out what to use kilns for and couldn't figure it out... was I supposed to use mushrooms to make potions using the bottles somehow?