Itch launcher on Windows fails to invoke the Windows executable while love files exist in the installation. This can be solved by managing files and manually deleting `quine.love` and the `src` directory.
Thank you for the alert! TIL Itch has a launcher! :>
From reading, I think the right approach is to add a manifest to direct the launcher to the right location. I want to distribute the love files as that is what you need under Linux, Android and other platforms. (Technically windows users could also just use the quine.love if they have love installed)
A manifest would work. The issue is that Itch sees the love file first and then fails to search for the Love engine on %PATH% rather than fallback to the Windows executable.
I personally would've distributed the love file variant separately from the Windows executable rather than put them both in the same archive.
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Itch launcher on Windows fails to invoke the Windows executable while love files exist in the installation. This can be solved by managing files and manually deleting `quine.love` and the `src` directory.
Thank you for the alert! TIL Itch has a launcher! :>
From reading, I think the right approach is to add a manifest to direct the launcher to the right location. I want to distribute the love files as that is what you need under Linux, Android and other platforms. (Technically windows users could also just use the quine.love if they have love installed)
A manifest would work. The issue is that Itch sees the love file first and then fails to search for the Love engine on %PATH% rather than fallback to the Windows executable.
I personally would've distributed the love file variant separately from the Windows executable rather than put them both in the same archive.